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1. Assualt ships - to the point proposal - in Ships and Modules [original thread]
First, I should mention that AFs have a smaller sig radius than their frigate counterparts, at least the Gallente ones do. Second, Making AF agility and speed more in line with their T1 varients would go a long way toward fixing the class in gen...
- by Ergo Morte - at 2008.01.16 01:05:00
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2. T2 varriants of new Battlecruisers? (Drake / Hurricane / etc ) - in Ships and Modules [original thread]
From a strictly Gallente viewpoint I think it's likely that we will get a missile based T2 bc next time around because Creodon and Duvolle already are represented as the CSs. A T2 Bc missile platform leaves a lot of interesting upgrades on the tab...
- by Ergo Morte - at 2006.12.30 03:45:00
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3. Dare I ask, the removal of EANM's - in Ships and Modules [original thread]
Ammar get good damage VS shields with poor damage VS armor Matari get poor damage (exp) vs shields and good damagea VS armor Gallante get average damage (kin) VS both shield and armor Calderi can choose damage type but have lowest dps weapons i...
- by Ergo Morte - at 2006.12.12 21:08:00
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4. Myrmidon's still busted - in Ships and Modules [original thread]
Originally by: Nicocat 6x Med nos 3x SD 1x MWD 1x Scram Nanos/inerta stabs/whatever in the lows 5x heavy drones I fail to see how this is not broken, and not capable of even defeating battleships. you might kill a few noobs in BS in i...
- by Ergo Morte - at 2006.12.02 04:22:00
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5. Myrmidon buffed - thanks CCP! - in Revelations Testing and Development [original thread]
Oh good, Tux found 25m3 of the drone bay the Myr had for it's preliminary stats. 125m3 to go.
- by Ergo Morte - at 2006.11.21 23:04:00
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6. Drone Control Points - in Ships and Modules [original thread]
Originally by: Tsar Maul Now to address some issues arised in this thread. Originally by: Ergo Morte Don't believe the hype Weirda. this idea will warp into a Gallente stealth nerf assuming that's not its' original intent. You can...
- by Ergo Morte - at 2006.11.12 20:33:00
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7. Drone Control Points - in Ships and Modules [original thread]
Don't believe the hype Weirda. this idea will warp into a Gallente stealth nerf assuming that's not its' original intent. You can already see the beginning of it in this thread. If anything as silly as this idea gets implemented it won't be a da...
- by Ergo Morte - at 2006.11.12 04:33:00
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8. Missile performance - devs please read - in Ships and Modules [original thread]
Edited by: Ergo Morte on 12/11/2006 04:04:00 Originally by: Grey Area I'll post again, because no turret user has replied; Missile users have NO means to influence; Explosion Radius of missiles Explosion Velocity of missiles Missile ...
- by Ergo Morte - at 2006.11.12 03:58:00
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9. Drone Control Points - in Ships and Modules [original thread]
Originally by: Tsar Maul Edited by: Tsar Maul on 12/11/2006 00:59:54 Originally by: Ergo Morte Wow, just wow. What a startlingly poor grasp of why you have drone ships. The entire point of a drone ship is sustainable DPS with d...
- by Ergo Morte - at 2006.11.12 02:50:00
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10. Drone Control Points - in Ships and Modules [original thread]
Wow, just wow. What a startlingly poor grasp of why you have drone ships. The entire point of a drone ship is sustainable DPS with drones or a large degree of versatility with different drone types. You just want to hand out to everyone the unique...
- by Ergo Morte - at 2006.11.12 00:49:00
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11. white wolf and CCP?? - in EVE General Discussion [original thread]
I'm excited about this. To me this is really good news if it doesn't go awry. WW has one of the most desirable IPs for development into an MMO, on par with Mechwarrior IMO. I can't think of a better company than CCP to turn the World of Darkness I...
- by Ergo Morte - at 2006.11.11 20:01:00
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12. ECM will be way worse in Kali, than it currently is now. - in EVE General Discussion [original thread]
Originally by: EvilNate Originally by: Xorus ECM has been nerfed on ships not designed to be specialist ECM boats, so now there will be more call for people who actually fly things like scorps and falcons instead of people having a...
- by Ergo Morte - at 2006.11.11 18:30:00
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13. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Originally by: Wilhelm Beck I would like to state before i begin this that I got to page 12 of this thread, then i bogged down, right after the dps graphs. Thus, I am sure that some wild eyed young man or woman has come to his/her senses,...
- by Ergo Morte - at 2006.11.06 23:49:00
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14. battlecruiser size AB/MWD - in Revelations Testing and Development [original thread]
Another way to address the MWD problem for destroyers and BCs might be to add a thrust bonus onto the Dessie and BC class. That way you don't need new modules and abuse is a non-issue. Just a thought.
- by Ergo Morte - at 2006.10.31 01:46:00
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15. Heperion discussion how we want it - in Ships and Modules [original thread]
Your not thinking through the cap issue. if the cap is very large then skills and mods will have an equally outsized effect. with good cap skills and a PDU II you may be able to ditch the injector. Also an 8/4/8 layout sounds real interesting. w...
- by Ergo Morte - at 2006.07.28 01:04:00
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16. Rokh + Blasters - in Ships and Modules [original thread]
This sounds like one of those things that work better in theory than in practice. Besides, Calderi lack imigination. For all whining about the nos Domi you think the Calderi would be happy to get one of they're own. Assuming that the Rokh get 4 mi...
- by Ergo Morte - at 2006.07.27 03:01:00
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17. Wolf -ac- v Enyo-blasters- [Blood] - in Ships and Modules [original thread]
The Wolf VS Enyo on paper looks like it comes down to skill but in game that's not the case. The Wolf can always refuse combat from the Enyo And since neither has the mids for a good tackling setup it's usually a scram and a speed mod, so unless t...
- by Ergo Morte - at 2006.06.18 23:12:00
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18. Gallante AFs and a need for speed - in Ships and Modules [original thread]
- by Ergo Morte - at 2006.06.18 16:11:00
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19. R - in Ships and Modules [original thread]
bump to screw up your spell.
- by Ergo Morte - at 2006.06.18 02:39:00
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20. Gallante AFs and a need for speed - in Ships and Modules [original thread]
Originally by: Ortu Konsinni Originally by: Ergo Morte Meh, I kinda agree with the idea (especially since I fly Gallente ships) but I wouldn't know how to implement this into the game. Despite Gallente being blaster oriented i...
- by Ergo Morte - at 2006.06.17 19:26:00
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